I have a sprite called PlayerPosition moving towards another sprite called PlayerTarget and another sprite called Player that is pinned to PlayerPosition. PlayerTarget's position is updated to the mouse position when clicked. In the click event, I start Player's walking animation. That works fine, but then the animation doesn't continue from the beginning when it ends.
I attempted to resolve this by adding an event that detects when the walking animation has ended, with the action being Start Animation.
This did not work: The animation does not start from the beginning. Instead, whenever I click the mouse, the Player sprite is stretched horizontally. That is the wrong event (mouse click instead of animation ended) and the wrong action (stretch sprite horizontally instead of start animation).
What's going on here?