CONTRACT CHALLENGE!

Get help using Construct 2

Post » Wed May 22, 2013 5:07 pm

As the new save and load state comes to our aid, we are now presented the possibility to build up huge metagamming features with little to no effort.

In fact, until now I failed to find anything about it on forums, the same about building up things like a mapper engine.

So, here is the challenge: Make a custom quest feature which the player can drag and drop objectives for his mission.

I've already produced something using visibility[instanced realities in the same layer], but I wanna see the smartest solution possible from your minds.

Cya
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