ContrastPlus (Brightness, Saturation, Contrast Effect)

Post your own tutorials, guides and demos.

Post » Mon Oct 19, 2009 7:30 am

This uses the Photoshop equation to do the effect. Attached is the effect and an example *.cap.
Pixel Shader 1.4 I believe.

Image:

Download:
[attachment=0:b8nd52wt]contrastplus.zip[/attachment:b8nd52wt]
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Post » Mon Oct 19, 2009 8:34 am

Is this an fx?
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Post » Mon Oct 19, 2009 8:36 am

And what is the license on Photoshop filters?
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Post » Mon Oct 19, 2009 10:30 am

Well I wouldn't think there would be any license issues with an equation, not that Adobe would'nt try that. I mean your just adjusting rgb levels.
Cool fx, I can see some definite uses for it, especially for using grayscale.
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Post » Mon Oct 19, 2009 12:11 pm

Pretty awesome fx, thanks for that! :D
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Post » Mon Oct 19, 2009 2:26 pm

As far as I know math isn't copyrighted.
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Post » Mon Oct 19, 2009 7:44 pm

Very, very good. This one was definitely in need. Thanks for making it.
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Post » Sun Nov 08, 2009 8:55 pm

This is awesome, I love to see new effects popping up. My game relies a lot on composition and colors, so this really helps keeping the graphics the same, but changing the mood of a layout.

So, since you're porting Photoshop effects - is the math for AutoColor / AutoContrast / AutoLevels available as well? It'd be awesome if we'd have all the photoshop effects in Construct. We're pretty much already 85% there, but some of the cool ones are still missing.
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Post » Mon Nov 09, 2009 9:12 am

Someone move this into finished plugins cuz its a lot easier to find it there for some people like me :D
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