controlling/checking object anims in families?

Discussion and feedback on Construct 2

Post » Sun Apr 14, 2013 8:04 am

This is probably very easy to do in Construct 2, but I just cannot figure it out, and I have been searching the manual and forum for two hours now.

I have a family with enemies. Each family member contains two animations called "statusAnim", and "scoreAnim".

Now, I would like to control the statusAnim animation through the family (many members). So on a collision with a bullet, how would I set the statusAnim or scoreAnim to a specific frame? And how would I check which frame either animations are in?
Win7 64- i7 920@3.6Ghz, p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Sun Apr 14, 2013 8:17 am

Sigh, never mind! I did not notice a second variable check that negated everything I tried. Really tired now - will sleep! ;-)
Win7 64- i7 920@3.6Ghz, p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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