Converted to AAC, but failed to convert to OGG.

Discussion and feedback on Construct 2

Post » Mon Dec 15, 2014 6:10 am

I'm trying to get some audio working in my game using place-holder sounds but I keep getting the same error.

These is the error message I get when trying to import audio.

Image

And this is what it looks like when I try to get audio to play.

Image

I get a message telling me no audio has been imported when the "failed OGG conversion" are still sitting in the Sounds directory.

Any help?
B
5
Posts: 36
Reputation: 397

Post » Mon Dec 15, 2014 6:59 am

That's kind of odd. OGG is open source, so the encoder comes with C2.

Did you try reinstalling? Did this just start happening recently? What version are you on? Does it happen with all audio files?
Don't lose your work. Backup your game with Dropbox.
B
44
S
10
G
10
Posts: 1,106
Reputation: 9,202

Post » Mon Dec 15, 2014 7:15 am

I'm using the Steam version and just had to opt in to beta versions to get around the memory leak with the text boxes in the current stable Steam build.

I'll try deleting and re-installing and see if that helps.
B
5
Posts: 36
Reputation: 397

Post » Mon Dec 15, 2014 11:54 am

What format are the .wavs that you're trying to import? Check they're 16-bit PCM at a reasonable sample rate (e.g. 44100). You can get all sorts of exotic formats in WAV files and the AAC and Ogg encoders don't support all the same ones.
Scirra Founder
B
400
S
236
G
89
Posts: 24,546
Reputation: 195,471

Post » Mon Dec 15, 2014 12:04 pm

Oh OK. Thanks for the heads up.

Any suggestions on how to re-encode the WAV files to be suitable for Construct 2?
B
5
Posts: 36
Reputation: 397

Post » Mon Dec 15, 2014 12:17 pm

Message: Kali can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
@arrjayjee
i would recomend Audacity for stuff like this - great opensource audio editor and easy to use http://audacity.sourceforge.net/

you can also set up batch processing for your files to speed op the process
http://manual.audacityteam.org/index.ph ... pply_Chain
Image
Get it on Google play or play on papio.nu
B
11
S
2
Posts: 79
Reputation: 786

Post » Tue Dec 16, 2014 3:41 am

I use Format Factory to recode all my wav files to the exact same format no matter the source (some of my wav files have had the same problem as the original poster).
B
21
S
5
Posts: 196
Reputation: 1,984

Post » Tue Dec 16, 2014 4:33 am

I couldn't get Audacity to get the N64 sound-bytes to work but I did manage to get my own recorded audio working as a placeholder test. Thanks very much guys.
B
5
Posts: 36
Reputation: 397


Return to Construct 2 General

Who is online

Users browsing this forum: AlexiarTW and 6 guests