Cool Pathfinding Thingy

Discuss game development design and post your game ideas

Post » Wed Apr 24, 2013 12:09 am

http://qiao.github.io/PathFinding.js/visual/
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Post » Wed Apr 24, 2013 5:22 am

That's a really cool demonstration, thanks! Only messed with the three main pathfinding heuristics, but Manhattan way outperformed the others in my setup, which had numerous scattered intervening obstacles, with the end goal "behind" a curved wall.
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Post » Wed Apr 24, 2013 7:24 am

I tried doing a spiral shape, like a snail shell, once I did that the jump point seemed best.
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