Cool social game engine for back ends.

Discussion and feedback on Construct 2

Post » Mon Mar 05, 2012 5:56 pm

We've been hard at work building our new product: roar.io, virtual goods + mechanics.

It's a single JavaScript file that you can drop into your game that gives you instant access to a shop to sell virtual goods and actions that affect player state as well as pre-baked integrations with Facebook, Google+, Super Rewards, Applifier and Claritics (more to come).

We like to think of it as easy money for game devs. It shouldn't need any 'integration' for HTML5 games.

I'd love your feedback! http://admin.roar.io
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Post » Mon Mar 05, 2012 7:08 pm

@digimonk, we prefer to keep features separate for our plugins
For instance, one would integrate to roar engine, then perhaps make another plugin for roar's appshop (if that's considered a separate feature) and then another plugin for each third party (facebook,google+,etc)
Also, you can't really "drop" a javascript into a construct 2 project.

Say, do you plan to do a JSON-based API for roar?
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Post » Tue Mar 06, 2012 3:25 am

Interesting... I also understand a little about JavaScript. I can help after finish tmx importer.
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Post » Tue Mar 06, 2012 3:58 am

@digimonk Construct 2 works slightly differently to other game engines, it's an engine that requires no programming and Construct 2's functionality is extended with plugins which are small JS files. Someone would need to write a plugin that wraps Roar up to allow all Construct 2 users to easily use it in their games.
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Scirra Founder
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Post » Tue Mar 06, 2012 11:35 pm

@Fimbul @Tom, thank you so much for the feedback. It sounds like it would make sense for us to assist someone who knows the workflow and has already made a plugin for Scirra to do the same for roar.io.

2rexrainbow, might that be you?
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Post » Sun Apr 22, 2012 8:55 am

I nominate @rexrainbow, the dude is a legend!
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Post » Sun Apr 22, 2012 12:13 pm

@digimonk @mikepixie

Sorry for missing this thread. Yes, I could jump into now. Any suggestion to start this project? Or just look into Roar.io?
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Post » Sun Apr 22, 2012 10:28 pm

Just registering my interest in making a Roar plugin. I have been working on a real-time Multiplayer plugin (based on NowJs and at a higher level of abstracion than the current socket plugins), but I'll now switch tracks to Roar.
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Post » Mon Apr 23, 2012 5:26 pm

Color me interested. It's quite amazing how much support Scirra is able to get from other developers. It's quite nice to see.
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Post » Mon Apr 23, 2012 10:50 pm

Hmmm ... I've now had a good look at Roar.io. In its present state of development (a bit raw [pun intended]), using its APIs to develop a C2 plugin is going to be no easy task (IMHO). So, back to working on a real-time Multiplayer plugin.
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