Copy Girl - Megaman inspired platformer

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Post » Sat Jun 27, 2015 7:21 pm

New water level screenshot:

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Post » Sat Jun 27, 2015 7:31 pm

just beautiful!
Open for Commission, contact email > [email protected]



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adult ( 18) pixel art games
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Post » Wed Jul 01, 2015 7:13 am

Looks awesome!! I wanna play it!
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Post » Sun Jul 05, 2015 3:32 am

Mini-boss for our second stage

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Post » Sun Jul 05, 2015 6:34 pm

Too cool! I'm pretty much in love with everything about this game.
The direction you are going is great, how the bosses are behemoths half the size of the screen; and a mini-boss no less.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Jul 07, 2015 6:14 pm

That miniboss looks so awesome!
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Post » Tue Jul 07, 2015 8:07 pm

Love that quick little grimace frame when the player gets hurt.
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Post » Wed Jul 29, 2015 8:40 am

Loving the attention to detail! Is there a demo available? Is this going to be just as challenging as the old MegaMan titles?
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Post » Fri Aug 14, 2015 10:06 pm

Development of the music stage

Our third planned stage is based on music. This stage belongs to the boss Fuze, a rockstar-type character

My concept for the level is to represent her character through the changes in the scenery.

(these are all concept images, not in-game yet)

The stage starts out with scenery based on classical music, with brass wind instruments as a main theme:

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The Sound Ribbons will push the player up or down, depending on the color

The level will then transition to a more modern setting. The middle point will be a mini-boss battle that will involve this pink and green water, which I’m still trying to figure out exactly the mechanic behind it

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The second part of this stage will have a more vibrant feel to it. The concept here is that Fuze has redecorated the place by painting it green and pink, and throwing ribbons everywhere. Here the scenery represents string instruments, with this keyboard motif, and guitar enemies

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A blue guitar shooting musical notes

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A jumping pink guitar

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A singing siren
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Post » Fri Aug 14, 2015 10:17 pm

landman wrote:Loving the attention to detail! Is there a demo available? Is this going to be just as challenging as the old MegaMan titles?


We may have a demo available at some point, but it'll take a while.
We want to make it pretty challenging, but at the same time not too punishing. Right now it's kinda hard to estimate the difficulty, as we only made one and a half levels, which are in the "easier" group. We're actually planning on making an intro level, which then allows us to make the "easier" group a tad more difficult
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