Cordova IAP's Consume Product Crashes game.

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Post » Mon May 15, 2017 3:21 pm

I'm using Cocoon IO if that has something to with it. The code is simply On Touch Sprite > Consume Product ID, and I have the correct product ID in there, but the game crashes.

So on touch, Consume product. and the game crashes. the purchase works, on restore works. but the game crashes if i do consume. I made a thing that does that cause Google wont let developers cancel test purchases, which is stupid. It's a test purchase, let us cancel so we can test the IAP stuff.
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Post » Mon May 15, 2017 3:36 pm

I did this before with another app i did. In that one Consume Product worked, but with that app i exported it with Intel XDX. could that be the difference?

Maybe I have to use Cocoon's IAP object instead of Cordova's?
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Post » Mon May 15, 2017 6:35 pm

I know in Cocoon the Game plugin is APP_ID for the Parameter. Is the IAP BILLING_KEY ?
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Post » Mon May 15, 2017 8:05 pm

Anyone, Beuler? Is it Billing_Key or billing ID? for Cocoon and Cordova IAP?
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