correct destination out parameter

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Post » Sat Feb 27, 2016 8:58 pm

Hello,

i'm building a game wich needs the destination out of a sprite to cut terrain.
but i have a little problem that i don't understand because

the effect in project is working nice
Image

the same effect in another project make destination out black...
Image
pleaze, if someone understand what i'm doing wrong
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Post » Sun Feb 28, 2016 1:25 am

My first thoughts are checking the z order to make sure that's correct, as well as ensuring the items are on correct layers (with the right parallax parameters).
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Post » Sun Feb 28, 2016 1:51 pm

well, i did it very simply
just created a tiled sprite for background, a sprite with destination out effect, nothing more, and i get the same black hole result.
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Post » Sun Feb 28, 2016 2:14 pm

You remember that Layer must have "Force own texture" ON ?
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Post » Sun Feb 28, 2016 5:03 pm

OK ! you get it !
Layer force own texture was on NO

thanks alot for this tip.
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