Correct Resolution for a Desktop Game

Get help using Construct 2

Post » Mon Oct 20, 2014 2:09 am

What is the best way to achieve a cool result on pc? I'm making a platform game with the "window size": 1920x1080.
Thanks.
B
20
S
4
Posts: 385
Reputation: 2,270

Post » Mon Oct 20, 2014 4:55 am

If your doing it in Construct2 then it only needs to be as big as what looks good in a browser, from what I understand, even the Windows port still uses the Chrome browser workings.

My space shooter (in my sig) was done in like 800x400 and it sizes nicely in a browser windows at full screen. It really depends on how awesome your sprite images are and at what resolution everything scales right for you.
Check out my completed games on the Arcade! Capt. Doe Save the Universe! & Clicker Wizard!
B
68
S
17
G
8
Posts: 637
Reputation: 9,420

Post » Tue Oct 21, 2014 3:09 am

chrisinfinger wrote:If your doing it in Construct2 then it only needs to be as big as what looks good in a browser, from what I understand, even the Windows port still uses the Chrome browser workings.

My space shooter (in my sig) was done in like 800x400 and it sizes nicely in a browser windows at full screen. It really depends on how awesome your sprite images are and at what resolution everything scales right for you.

But what about a desktop game, exported with node-webkit?
It doesn't need a "choose your resolution" option ingame?
B
20
S
4
Posts: 385
Reputation: 2,270

Post » Tue Oct 21, 2014 3:17 am

Node-webkit is the one I was referring too, it is built off a browser.

If your game depends on resolution to look its best or have various levels of graphics you want to show off then by all means allow the user to set resolution. Otherwise pick what your game looks best at. For most games unless you made your sprites pretty small they are going to scale up rather nicely anyways.
Check out my completed games on the Arcade! Capt. Doe Save the Universe! & Clicker Wizard!
B
68
S
17
G
8
Posts: 637
Reputation: 9,420

Post » Wed Oct 22, 2014 3:59 am

chrisinfinger wrote:Node-webkit is the one I was referring too, it is built off a browser.

If your game depends on resolution to look its best or have various levels of graphics you want to show off then by all means allow the user to set resolution. Otherwise pick what your game looks best at. For most games unless you made your sprites pretty small they are going to scale up rather nicely anyways.

Hmm hehe
Thanks, dude!
B
20
S
4
Posts: 385
Reputation: 2,270


Return to How do I....?

Who is online

Users browsing this forum: KTML5, YoHoho and 23 guests