Cosmigo Pro Motion NG Tilemap support

Discussion and feedback on Construct 2

Post » Sun Feb 12, 2017 10:46 am

Hi,

does Construct 2 support Tilemaps from Cosmigos Pro Motion?
Or is there any kind of worklof to achive that?

Greetings
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Post » Tue Feb 14, 2017 12:54 pm

Blitterbob wrote:Hi,

does Construct 2 support Tilemaps from Cosmigos Pro Motion?
Or is there any kind of worklof to achive that?

Greetings


Just tested this with the free version and it seems to work fine with C2 if exporting as .tmx.

I imported a full image of a level from an old game called Zool and created a tilemap from the image.
I then exported as tmx.

In C2, set Layout to relevant height/width of map, add a Tilemap, accept defaults, click on Tilemap window and choose second option from right - import tmx to this object.

Worked perfectly. Imported tilemap spritesheet and created level.

Only tested using one tmx layer.

Obviously, in C2 to make use we would generally add more Layers for collision sprites (floors, walls, spikes etc), active components (animations, baddies etc), HUD, and so on.

Interesting piece of software. Thanks for the heads up.
If your vision so exceeds your ability, then look to something closer.
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Post » Sun Feb 26, 2017 11:14 am

Thanks for your advice, that sounds great.
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