I've been managing to get most of my problems solved by searching the forums (you guys have an amazing community, so full of helpful people it blows my mind) and looking at tutorials (as I slowly learn how to use the system), but there are a few things that I can't seem to fix.
Firstly, the health bar that I'm using is a code I found up on the forums. The odd thing is, copying it over to my game, the bar decreases at both ends when it goes down, rather than only on the right-hand side. Is there any way to fix that?
Secondly, and this is a bit more complex, when my character stands in the zone surrounding the test monster, I'd like him to take damage over time, and for the monster to play a specific animation when he takes the damage. (to simulate a monster attack speed. if there's another, better way of doing this, I'd love to hear. that's just how i imagined implementing it.)
Also, I'd like the 'hit' animation to play and stay active for a short amount of time when he takes the damage, right now it doesn't seem to want to be co-operating.
Finally, for now, having a bit of trouble with a bit of code concerning overlap with other objects. Is it possible to find a way to use the 'overlaps on offset' for multiple families/objects? (say i want a different offset for different things), as it is, I can't seem to do that and have to merge any objects i want it to work with into one family.
If anyone could give a bit of assistance, I'd be ever so grateful. Thanks!