Courier - Brand new trailer!

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Post » Fri Jan 25, 2013 5:56 pm

Trailer:
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Video Features:
Systems:
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Meet Lorin:
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Texturing:
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Speed Mapping:
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The Beginning:
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Courier on Patreon
Courier Dev Log
Twitter


Courier is an RPG made with Construct 2 that lets you explore and interact with a large fantasy world. But you're not the sword-swinging hero, and you're not the mystic sorcerer. You're the peaceful Courier, making deliveries and helping all in the land. You'll traverse many towns, locales, landscapes, dungeons, caves, and much more delivering items for the characters in the game world. Along the way, you'll help them in their daily lives, influence their decisions, and unravel a plot to bind the Kingdom of Veilend and cripple its outreach. This all takes place in a dynamic, ever-changing, ever-expanding world that always has new things to discover and new places to go.

You'll deliver items, visit places around the world, solve environmental puzzles, traverse dungeons, and unlock the secrets of a sinister plot hidden within. Your decisions, along with the passing of time, will change the world and what its inhabitants do. Secrets hidden in dungeons will open new paths in the outside world, solving environmental puzzles can gain you access to whole new areas, and the main quest deliveries will help you delve deeper into a secret evil binding the Kingdom.

By the way, you can play as either a male or a female.
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After a brief introduction, you start the game with your first assignment of delivering a package to the mayor of a forest town, but the entrance to the town is blocked off by a mysterious rock slide soon after you arrive. Once it is cleared and you can get out to explore the rest of the world, you'll discover many similar events have happened all around. Bridges have been knocked out, town entrances have been blocked, lifts have been shut down, and travel routes have been disrupted. Someone or something wants to hold back communication throughout the Kingdom, and it can't be for a good reason. Uncovering these paths lets you gain access to more deliveries to build up your career, and open communication can slowly be restored. But there still must be a sinister plot underlying these events, and that is your task to uncover.

Courier features a large world, nice visuals, and a fully interactive and high-quality soundtrack. It will release via Node-webkit on Windows, Mac, and Linux.

Look for more news in the coming weeks!

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Post » Mon Feb 18, 2013 4:45 am

Here's some concept art of the main character (male version, there will be a female version, too)

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Post » Mon Feb 18, 2013 12:03 pm

Seems neat :-)
That'll be the first real RPG made in C2
Wish you luck !
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Post » Mon Feb 18, 2013 12:59 pm

Fantastic!
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Post » Mon Feb 18, 2013 5:23 pm

I really like your idea for a different approach to the typical fantasy RPG, however wouldn't this be like much better as a MMORPG? Maybe take a look at this? http://www.scirra.com/forum/yetanother-multiplayer-demo_topic51622_page3.html

Even if it will be single player, it wins either way.
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Post » Mon Feb 18, 2013 6:06 pm

I really like the tileset!
I'm just not too keen on that character art, to me it clashes a lot with the semi-realistic style you have going on with the in-game graphics.



I think this kind of rendering would give the whole graphics a good, consistent feel.
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Post » Sat Feb 23, 2013 9:05 pm

Great looking! I see your style improved a lot! Blight is your previous project, am I right? Really digging visuals, water looks great too! And that badass warrior - neat work on textures!
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Post » Sat Feb 23, 2013 9:56 pm

[QUOTE=Android-Music] Great looking! I see your style improved a lot! Blight is your previous project, am I right? Really digging visuals, water looks great too! And that badass warrior - neat work on textures![/QUOTE]

Thank you very much, yes, I was working on Blight. That warrior is not mine--that was Rory suggesting I draw my concept art more like that.

But here are two night-time screenshots:


C-72013-02-23 21:58:44
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Post » Sat Feb 23, 2013 10:53 pm

The game looks fantastic! Really great graphic work!
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Post » Thu Feb 28, 2013 3:57 am

really like the idea of the game; total different approach. And the screenshots look really good. kind of agree with Rory about the character. was a little disappointed when I saw him, as I was expecting a more adventurous character type .
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