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Re: Courier - RPG (Big Changes!)

PostPosted: Sat May 25, 2013 3:32 pm
by C-7
[QUOTE=Dave Hailwood] @c-7

Looking forward to it! And well done in meeting your personal deadline.

One pre-test comment to start the ball rolling; in the pic above, the woman leaning on the table looks strangely positioned, as the shadow makes it look like she's stood in front of the table and couldn't be leaning on it from that angle. It might also be a perspective thing (moving her up a bit might help). Anyway, the rest of the scene works well; nice character designs and scenery.[/QUOTE]

Hah good point. I was trying to make her avoid the chair--guess I can just move the chair and move her up.

We had a successful first night of beta--they found some bugs I wasn't aware of yet and some good reminders about missing tooltips and tutorial elements.

Everyone has told me performance is pretty good with only one area that slows down a bit. I'm excited about it and I'm glad it's working so far!

So people are aware, this week of beta includes the town, and at the end of May I should have the dungeon area ready to go.

Re: Courier - RPG (Big Changes!)

PostPosted: Tue May 28, 2013 8:37 am
by C-7
For people in the closed beta or wanting to be:

The new update is live! Here's an incomplete list of changes and fixes for version 0.01b:

-Can abandon deliveries (drag delivery to trash can). Currently works on locked storage units for testing, won't in public release
-NPCs check if you have enough storage space before giving you a delivery
-Access to mansion. The room on the right on the bottom floor does not sort properly with the wall--it will like the second floor does.
-Press escape during intro to skip
-Added tooltip for all menu items and a unique description for each delivery
-Added icon that floats over whichever NPC is speaking
-Running guy in the business district stops for you now
-Cannot click on doors or other NPCs if the menu is out
-Updated Lysta so she isn't a pile of body parts at the top of west pinesboro
-Fixed missing collision wall on lower-left of business district
-Delayed creation of mouse text and health bar to avoid them popping in before the fade happened at the start of each layout
-Fixed typo in [?]/Help icon
-Increased size of clickable area for the Advance/Play arrow
-Adjusted where the inn stairs transition occurs (from top to bottom of stairs)
-Adjust worker's text to reference May instead of the nondescript "month."

Note: Tutorial stuff is coming, but is not the focus at the moment.
Note: Body parts crossing are essentially unavoidable at this point. The NPCs will be made solid soon, which will alleviate some of it, but it can't be fully avoided currently.
Note: No, the people in the Inn at night don't talk yet. They will.

Re: Courier - RPG (Big Changes!)

PostPosted: Thu Jun 27, 2013 6:02 am
by C-7
Just a quick update:

A sewer

and a home lab.

Re: Courier - RPG (Big Changes!)

PostPosted: Thu Jun 27, 2013 6:04 am
by mineet
the lab looks good ...looks like there is lots to explore :)

Re: Courier - RPG (Big Changes!)

PostPosted: Thu Jun 27, 2013 11:55 am
by Meloo
I love the graphics! Everything looks so consistent and this home lab is awesome too. Great job, keep it up. Meloo2013-06-27 11:56:17

Re: Courier - RPG (Big Changes!)

PostPosted: Thu Jul 04, 2013 8:05 am
by C-7
Here's a shot showing the entrance to the first dungeon (sewer labyrinth) and the entrance to an abandoned, ancient city. Access is currently locked, but it will come about later in the story.

Also, all mapping is complete for what is necessary to go public. I have a bit of animating and eventing to finish up, have it tested, and it'll go live!

Re: Courier - RPG (Big Changes!)

PostPosted: Thu Jul 04, 2013 9:51 am
by mineet
congratulations on nearly completing your game..

Re: Courier - RPG (Big Changes!)

PostPosted: Sun Aug 04, 2013 7:47 am
by C-7
I stayed quiet and kept my head down for a little while during bug-squashing and content-producing fests, but the game is back live again for people in the Closed Beta, and much larger than it was previously.

Here's the list of changes for anyone curious:

-New dungeon
-New story segments
-New deliveries
-Tooltips in the menu
-Tons more menu options including the ability to take a screenshot and share it via Twitter or Facebook
-Share the game on Twitter or Facebook, receive in-game money (you may wish to wait until it's public)
-Status messages in-game that let you know more information on what is going on.
-Adaptive music throughout (going inside/outside/out of town in the forest)
-More sound effects, though more are needed still
-Improved saving system
-In-App purchases work
-Added support options beside the game on the web page for things such as NPCs made in-game to resemble you.

As soon as this round of testing goes through and I'm able to correct enough of the problems presented, the game will go live for all to enjoy! At launch, I'll have a twitter contest where I'll be giving away $25 to two people. I'll fill you in on more when it goes public!

Re: Courier - RPG (Big Changes!)

PostPosted: Thu Aug 08, 2013 3:20 am
by C-7
I'm looking for most testers if anyone wants to give the game a go! It's very near ready to go live, but I want to make sure it works well for others and there isn't anything glaringly wrong that I've missed. Reply or PM me and I'll give you the password. The game can be found at:

And here's a little bit of artwork to keep things lively:

Re: Courier - RPG (Big Changes!)

PostPosted: Thu Aug 08, 2013 11:36 pm
by onion
I've visited your homepage to play the game, but when I press the play button it just says "checking for updates" endlessly. I've no idea if it is still checking, but it's been going for quite a long time now. If it is loading, it might be worth having a progress bar to show that it's actually doing something.