[QUOTE=cesisco] I have been a musician and composer for over 20 years, and i have to say that your music is amazing
Thank you very much! I've been a really big passion of mine for quite some time!
And thank you so much for all the support! I thought there had been a couple smaller RPG's on C2 before now. Either way, its an underrepresented genre (no doubt due to the complexity). I'm judiciously using groups and includes to make this all as clean as humanly possible because I know it will balloon. I'm also trying to have as much reusable code (ie, calling stuff in an included event sheet) to reduce the overhead on each individual map's event sheet. This is a life-savor for NPC's and their dialogue/choices/quest-giving, though my system isn't as elegant as I'd prefer.
And I think people will be pleasantly surprised at how well that character works in-game. You play a postman, for goodness' sake, so don't expect big swords and such. The game can get plenty serious, but there needs to be a good balance. IE, socks with sandals, etc. But that particular shading style looks really nice in-game, though you'll have to wait a little bit longer to see it. I want to have the NPC's for this area done and the next update of Spriter out (so I can get fancier with my animations :-P ) before I really show off that aspect.
And yes, RPG's are prone to failure and non-completion, though that tends to be the case with a lot of genres. My release model of segments added onto the whole is there precisely to combat that. If I had to complete this from start to finish with all quests without it ever seeing the light of day, it would fall into the abyss like many others. I really respect Arima for keeping at it so long. But incremental growth updates are a really fantastic way to combat this that browser-based games allow (which was extremely difficult or annoying even a few years ago). Nobody wants to download and install patches (and many won't), but on a browser, you essentially have to be up-to-date. The first town, dungeon area, and the associated story elements and a small portion of the overworld will be what makes up the first release. A bridge will be out for repairs in-game, and when I've built the next area, that bridge will open up (and I'll likely have changed things in the current area :-P). I think it's a very nice, sensible release plan for a browser RPG.
Thank you all very much for your comments so far! I really appreciate it!