Courier - Brand new trailer!

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Post » Mon Nov 17, 2014 5:18 am

Here are a couple shots from my new devlog going into more detail about the game's progression. Here's a zoomed-out shot of the castle town area and a look at how the in-game map looks.

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Click for full size. Seriously, do it!
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Click for full size. Yes, this one as well

So, yes, I have a newly-started devlop detailing development! Check it out!
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Post » Sat Mar 21, 2015 6:46 pm

I've posted an update to my devlog detailing the Academy section of the game, which is the integrated tutorial for the game. After a brief introduction, you start out on your final day at the Academy. Read more here!

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And, of course, some new screenshots!
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Post » Sat Mar 21, 2015 8:24 pm

Hi
congratulations, beautiful screenshots.
Angiel
Sorry for my bad English.
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Post » Fri Aug 28, 2015 6:45 pm

I have a new devlog up about the first boss battle in my game! It's a large, projectile-firing turtle hybrid. Why not, right?

Also, there will be a new, updated trailer coming out NEXT WEEK so be sure to check back!

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Post » Thu Sep 03, 2015 4:58 pm

The new trailer is up! Check it out now!

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Post » Thu Sep 03, 2015 5:31 pm

Seriously impressive visuals here.
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Post » Thu Sep 03, 2015 6:21 pm

Dualmask wrote:Seriously impressive visuals here.


Thank you! The game's taken a lot of work!
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Post » Thu Sep 03, 2015 8:12 pm

Wooow! This is really amazing...so many different effects and landscapes! Great job!
German speaking C2/3 Facebook Community

https://www.helmade.com
Check out our start-up and configure your own helmet in true 3D.
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Post » Thu Sep 03, 2015 8:44 pm

Beaverlicious wrote:Wooow! This is really amazing...so many different effects and landscapes! Great job!


Thanks! I look forward to showing off more soon too
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Post » Fri Sep 11, 2015 2:44 pm

Nice!
One of my recent games: Plants
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