Courier - Brand new trailer!

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Post » Sat Jan 16, 2016 5:38 pm

Great concept!!! You sure know your ways around C2
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Post » Sun Jan 17, 2016 6:50 pm

This looks familiar? Not the idea of the Courier, but the game play mechanics of another C2 game. But I don't think that was ever released. Did you ever post prototype vids of another game you were working on? Anyway, nonetheless, it's lookin good!
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Post » Sun Jan 17, 2016 8:59 pm

PandaCookies wrote:This looks familiar? Not the idea of the Courier, but the game play mechanics of another C2 game. But I don't think that was ever released. Did you ever post prototype vids of another game you were working on? Anyway, nonetheless, it's lookin good!


Nope, I've never posted anything quite like this except for this game (which has been in development here a long time). I haven't really seen a whole ton of C2 games like this at all, actually. Arima used to have an RPG he was doing, and then I think wrangler has a pixel art top-down game. Those are the closest I'm aware of.
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Post » Mon Feb 01, 2016 1:30 pm

It's time for a fourth video feature! This time I highlight some of the texturing techniques I use in the game. This is probably the most educational of the videos I've released, but it shows some neat stuff:

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Next up, a character bio feature! Look for that midway through the month!
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Post » Thu Feb 25, 2016 10:24 pm

My fifth video feature is a feature about Lorin, your classmate and friend. There's also a special bonus look into the production of the second boss.

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Don't forget you can help the project out by becoming a patron in the link below!
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Post » Sun Feb 28, 2016 6:35 pm

do it with rpgmaker. it's more easy
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Post » Sun Feb 28, 2016 7:41 pm

Marius87 wrote:do it with rpgmaker. it's more easy


This game has a very unique style added to it that would be impossible with RPGmaker.
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Post » Mon Feb 29, 2016 6:25 am

roguecore wrote:
Marius87 wrote:do it with rpgmaker. it's more easy


This game has a very unique style added to it that would be impossible with RPGmaker.



Hah thanks @roguecore. I used RMVX for quite a while some years ago as a hobby. I know the ins and outs of it quite well, and Courier is far beyond what could be done with any RM engine (invluding MV). The ease of rpgmaker wouldn't aide in making a better game in any way--it would actively hinder it. Construct 2 is the right tool for this game.
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Post » Fri Apr 01, 2016 3:28 pm

I have a new video development feature out! This time around, I'm showing how some of the systems in the game work and how they're implemented. This includes side-by-side views of code and gameplay, so check it out!

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Post » Fri Apr 01, 2016 7:49 pm

cool man.. looks great..
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