Craptastic - Or: How not to design games.

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Post » Thu Apr 09, 2009 12:51 am

Hey Sol, how did you find out that you needed to crouch facing the wall with a red crystal equipped for 5 seconds to get taken away by a whirlwind? In the review, that part just seemed inexplicable. :)
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Post » Thu Apr 09, 2009 1:20 am

[quote="Mort":1ouvo8cu]Hey Sol, how did you find out that you needed to crouch facing the wall with a red crystal equipped for 5 seconds to get taken away by a whirlwind? In the review, that part just seemed inexplicable. :)[/quote:1ouvo8cu]

I don't specifically remember, but there are clues... they guy made it sound a LOT worse than it was... back then there was no internet guides or anything like that... and I managed to work it out. I would have been like 10 years old or something like that.

~Sol
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Post » Thu Apr 09, 2009 7:10 am

Not so bad, then! I guess they must have hinted at it. :)

(Even the instant-kill water and the poverty-stricken player economy would have been okay, by the standards of the day. But that day/night cycle must've been one of those terrible ideas that looks good on paper.)
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Post » Mon Apr 13, 2009 3:14 pm

Bah the video you posted.. its just a guy trying to be AVGN ( angry video game nerd ) and failing at it.

Search for Dragons Lair on www.gametrailers.com to see a really funny interview of Dragons lair.
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Post » Mon Apr 13, 2009 4:31 pm

[quote="Wheeze201":fic15ddw]Bah the video you posted.. its just a guy trying to be AVGN ( angry video game nerd ) and failing at it.

Search for Dragons Lair on http://www.gametrailers.com to see a really funny interview of Dragons lair.[/quote:fic15ddw]

LOL yeah that was some funny nerd rage. I remember that game... I rented it overnight when it was a brand new game, and couldn't get past the first screen. That game had serious issues...

~Sol
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Post » Tue Apr 14, 2009 9:30 am

This is probably a pretty good example why most JRPGs Storylines suck:

http://www.escapistmagazine.com/videos/ ... ta-Stories

I used to love this stuff, the 16 and 32bit Square Games were still really good. Story-wise, Final Fantasy Tactics probably kicked the ball out of the park in that era. But around the late 90s, Square sort of forgot how to tell stories and how to create interesting characters.

I sooooo used to love Squaresoft back then for what they were trying to do with games when there were still so many technical limitations around - but now, as most of the technical limitations are gone, they dropped the ball on what made them great back then. There's a lesson to be learned here.
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Post » Tue Apr 14, 2009 10:11 am

Referencing my last post, this is somewhat out of place, but I always thought it's hilarious:

http://www.gametrailers.com/player/user ... 88112.html

Classic.
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Post » Tue Apr 14, 2009 3:35 pm

[quote="thomasmahler":1rcaaw6y]Referencing my last post, this is somewhat out of place, but I always thought it's hilarious:

http://www.gametrailers.com/player/user ... 88112.html

Classic.[/quote:1rcaaw6y]

Holy lol...

This is exactly the sort of reason why I can't stand jrpg's. Or manga. Or anime. Christ, talk about cheesy....
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Post » Tue Apr 14, 2009 7:38 pm

[quote="deadeye":2upuopop]Christ, talk about cheesy....[/quote:2upuopop]

If I want to talk about cheesy, I talk about american comics ;>
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Post » Wed Apr 15, 2009 2:20 am

Hehe, oddly enough I don't talk about (or read) those either... but if we were to compare then I'd say your average muscle guy in costume is a little less cheesy than Gooey Gooey Demon Pricess or Sexually Awkward Cyborg Schoolgirl.


(But if you're talking about the likes of Dan Clowes or Jim Woodring then fegettabattit.)
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