Crash on add system event

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Post » Tue Mar 28, 2017 5:41 pm

This happened once (the first thing I tried doing), but I wasn't able to reproduce it. I'm sharing the crash report C3 generated regardless in case it helps.

1. Steps:
-New project
-Add layer
-Add layer (unsuccessfully because it's the free edition)
-Go to event sheet
-Click on add new event
-System>Compare two values
*Here is where it crashed*

2. It crashed and gave me a report.

3. On subsequent tries, it worked.

4. Here is a drive link to the file that I saved during the crash (though it's essentially a blank file): ... TFCUGJWX1E

Here is the error report from C3:

Error report information
Type: unhandled rejection
Reason: TypeError: rangy.createRange is not a function
Construct 3 version: r12
Date: Tue Mar 28 2017 13:33:00 GMT-0400 (Eastern Daylight Time)
Uptime: 51.5 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce GT 640 Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
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Reputation: 18,026

Post » Wed Mar 29, 2017 4:55 pm

Can't reproduce, works here. Maybe it was a one-off if it worked afterwards.
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