Crash on every use.

Post » Fri May 05, 2017 10:27 am

I've tried C3 a few times over the last few days.

I'm getting a crash / freeze on every use after a while losing all unsaved work. Doing different things from scratch. No demos or C2 files. Using Google drive but Not doing anything I wouldn't confidently do in C2 without issue. Eg this morning just messing with bullet patterns with for loops.

This is on both android sonyz1 and windows 10 surface pro4. Once I got a crash dump text on the sp but all others just froze.

I guess I'm posting because I love the C3 browser /cloud concept and do understand that it is beta but these crashes are not encouraging me to be an early adopter. There's nothing really to report except an aparant general instability.

Also I think closing the bug forum and mandating github at this beta time is a really bad idea. Yes definitely use it for serious bug reporting and management and sure use it once C3 is out there and stable but during beta you guys need all the feedback you can get on how C3 is doing no matter how many abstract sh1t posts you receive.
NOTE: There is a high a probability that I am wrong.
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Post » Fri May 05, 2017 10:56 am

All early software releases have some stability issues, this is just how software development goes. The purpose of the public beta is to sort out these issues.

However we can't fix issues from posts like these. We need at least the information in the crash report dialog, and ideally the steps to reproduce, as per the bug report guidelines. Otherwise there is simply nothing we can do about it.
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Post » Fri May 05, 2017 11:14 am

Yea I get It. Sorry, crappy post. Not helpful.

Not having a go. I was just getting a bit worried. I want C3 to be rock solid as much as anyone.

Ill try the bullet pattern thing I was trying this morning a few times over the next few days.

If I manage to repro something / get a crash report Ill get back. Cheers.
NOTE: There is a high a probability that I am wrong.
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Post » Tue May 23, 2017 4:50 pm

One sprite in the layout with 8 direction.
Adding another sprite, set size, filled with all red, close sprite editor and crash.

Error report information
Type: unhandled exception
File: https://editor.construct.net/r30/main.js, line 61, col 128641
Message: Uncaught Error: image sprite collection needs rebuilding
Stack: Error: image sprite collection needs rebuilding at ie.ǃSM (https://editor.construct.net/r30/main.js:61:128647) at ae.ǃSM (https://editor.construct.net/r30/main.js:61:201164) at a.ǃyw.ǃfk (https://editor.construct.net/r30/main.js:61:398161) at a.ǃyw.ǃfk (https://editor.construct.net/r30/plugin ... .js:1:8711) at a.ǃyw.ǃfz (https://editor.construct.net/r30/plugin ... .js:1:8511) at ne.ǃfz (https://editor.construct.net/r30/main.js:61:218289) at de.ǃfz (https://editor.construct.net/r30/main.js:61:253938) at re.ǃfz (https://editor.construct.net/r30/main.js:61:239521) at window.ǃkT.ǃOyJ (https://editor.construct.net/r30/compon ... .js:1:7142) at ǃOyO.Q (https://editor.construct.net/r30/compon ... .js:1:2123)
Construct 3 version: r30
URL: https://editor.construct.net/
Date: Tue May 23 2017 17:45:13 GMT+0100 (GMT Daylight Time)
Uptime: 2364.3 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.110
Browser engine: Blink
Browser architecture: 64-bit
Context: browser
Operating system: Windows
Operating system version: 7
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1.25
Logical CPU cores: 8
User agent: Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.110 Safari/537.36
C3 release: r30

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA Quadro K3100M Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
NOTE: There is a high a probability that I am wrong.
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Post » Tue May 23, 2017 10:57 pm

Could you file an issue with full reproduction steps? I'm afraid we often can't fix issues with that brief a description, even with the crash report.
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