I'm having a specific problem where the Particles object is causing Construct to crash at runtime. Would someone else mind checking this as well?
When a infinite particle generator that is continuously active is created, there is no problem.
When 1 finite particle generator created there is no problem. However, when a 2nd finite particle generator is created, Construct crashes as soon as the last particle is destroyed.
You can delay the crash by continuing to make finite particle generators, but as soon as you stop creating them, and the last particle disappears, it crashes.
I even tried seeing if I could destroy a continuous particle generator with a fade, but that too resulted in a crash.
Here's the .cap:
Controls are displayed at runtime.