Crash or resizing a Particle Editor sprite

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Post » Sun Apr 02, 2017 7:48 pm

1. Open a new file
2. Create a particles object
3. Try to resize the frame here.
Crash occurs every time. However, Crop to resize works absolutely fine.
- - - - - - -

Error report information
Type: unhandled rejection
Reason: TypeError: Cannot read property 'frames' of null
Construct 3 version: r14
Date: Sun Apr 02 2017 20:42:13 GMT+0100 (BST)
Uptime: 23 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.133
Browser engine: Blink
Browser architecture: (unknown)
Context: browser
Operating system: Mac OS X
Operating system version: 10.11_6
Operating system architecture: (unknown)
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 4
User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_11_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36

WebGL information
Version string: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Numeric version: 1
Supports NPOT textures: partial
Vendor: Intel Inc.
Renderer: Intel HD Graphics 3000 OpenGL Engine
Major performance caveat: no
Maximum texture size: 8192
Point size range: 1 to 255.875
Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_disjoint_timer_query, EXT_frag_depth, EXT_shader_texture_lod, EXT_sRGB, EXT_texture_filter_anisotropic, WEBKIT_EXT_texture_filter_anisotropic, OES_element_index_uint, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_compressed_texture_s3tc, WEBKIT_WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBKIT_WEBGL_depth_texture, WEBGL_draw_buffers, WEBGL_lose_context, WEBKIT_WEBGL_lose_context
Posts: 10
Reputation: 554

Post » Mon Apr 03, 2017 10:44 am

Fixed. This was affecting any object type with no animations.

The fix will be available in r15.

Thanks for reporting :)
Scirra Employee
Posts: 132
Reputation: 2,356

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