crash when a lot of animation

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Post » Sat Feb 18, 2012 2:18 am

When I add a new object I get this error:

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Construct 2 Check failure
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Check failure! This is probably a bug:

GetHICON returned NULL

Condition: ret != NULL
File: Projects\ObjectTexture.cpp
Line: 554
Function: struct HICON__ *__cdecl ResizeBitmapToIcon(const class cr::vector2_base<int> &,class Gdiplus::Bitmap *,int)
Build: release 79.4 (32-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 0)

The game has a lot of animation. Is it possible to solve this problem?
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Post » Sat Feb 18, 2012 7:39 pm

Can you send me the .capx file that does this? Also, what's your system spec? (OS, RAM, graphics card...)
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Post » Mon Feb 27, 2012 12:24 am

I have the exactly same problem.
I have a lot of (21 MB) animations in my project and there seams to be some magic limit.
Its now impossible for me to import more sprites or more animations than this limit. I tryed to delete other sprites in replace for new animations, which worked. But i can't get anymore than this magic limit loaded. If i try, first the opening dialog is very unresponsive and if when i manage to select and load images Construct freezes.

Windows7 - 8GB RAM - Nvidia GTX 560 Ti - Construct2 79.4 64-bit

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Post » Mon Feb 27, 2012 12:47 am

this is my .capx file.
http://dl.dropbox.com/u/21691798/tristoy_no_more_animation_bug.capx

adding new animations on new sprites sometimes work, sometimes does not.
adding animations to some of the characters for example "freedan" never seams to work. (testet around 20 times with different configurations)

http://dl.dropbox.com/u/21691798/tristoy_no_more_animation_bug.capx
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Post » Mon Feb 27, 2012 1:09 am

Ashley said, he will fix it in new release.
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Post » Mon Feb 27, 2012 9:25 am

Nice!
Thanks for the reply.Fabian Schempp2012-02-27 09:27:10
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Post » Mon Feb 27, 2012 6:26 pm

Yep should be fixed in r80 which should be out shortly!
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