crash when copying and pasting particles

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Post » Sat Apr 01, 2017 1:33 pm

Was copying and pasting particles.

Error report information
Type: unhandled exception
File: https://editor.construct.net/r14/compon ... outView.js, line 1, col 70679
Message: Uncaught Error: crosshair tool already placing
Stack: Error: crosshair tool already placing at r.ǃgf (https://editor.construct.net/r14/compon ... js:1:70685) at window.ǃe.ǃgu (https://editor.construct.net/r14/compon ... js:1:27776) at window.ǃe.ǃrH (https://editor.construct.net/r14/compon ... js:1:27547) at Array.ǃrr.ǃr.ǃrG.ǃr.ǃrI.ǃry.P (https://editor.construct.net/r14/compon ... .js:1:3773) at ǃr.Event.ǃdAu.ǃdAL (https://editor.construct.net/r14/main.js:2:282622) at ǃr.ǃd.ǃg.ǃdUH.dispatchEvent (https://editor.construct.net/r14/main.js:2:281201) at ǃr.ǃd.ǃg.ǃdUH.ǃrH (https://editor.construct.net/r14/main.js:2:324390) at le.ǃrH (https://editor.construct.net/r14/main.js:2:327315) at HTMLDocument.document.addEventListener.Ge (https://editor.construct.net/r14/main.js:2:325606)
Construct 3 version: r14
URL: https://editor.construct.net/index.html
Date: Sat Apr 01 2017 14:32:13 GMT+0100 (BST)
Uptime: 353.7 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.133
Browser engine: Blink
Browser architecture: (unknown)
Context: webapp
Operating system: Linux
Operating system version: (unknown)
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 16
User agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 980 Ti/PCIe/SSE2
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 2047
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
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Post » Tue Apr 04, 2017 11:27 am

Fixed. This was affecting all object types. Thanks for spotting this one :)

You will be able to verify it in r16.
Scirra Employee
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Post » Tue Apr 04, 2017 11:34 am

Awesome thanks, much needed fix :)
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