Crash when doing another double click.

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Post » Tue Apr 04, 2017 6:08 pm

Extremely funny I said.

Steps to reproduce:
There is that one bug where you had to click very fast in order to come back to the System page just after clicking on an event. Here it's the opposite, we come back as fast as we can on that one dialog after clicking on the back button.


Error report information
Type: unhandled exception
File:, line 140, col 103977
Message: Uncaught TypeError: Cannot read property 'ǃJc' of null
Stack: TypeError: Cannot read property 'ǃJc' of null at ǃr.ǃT.ǃO.ǃZFm.ǃLx ( at ǃr.ǃT.ǃO.ǃZFm.ǃJE$ ( at Animation.ǃJUO.onfinish (
Construct 3 version: r15
Date: Tue Apr 04 2017 20:07:20 GMT+0200 (Paris, Madrid (heure d’été))
Uptime: 49.4 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.133
Browser engine: Blink
Browser architecture: 64-bit
Context: webapp
Operating system: Windows
Operating system version: 10
Operating system architecture: 64-bit
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Google Inc.
Renderer: ANGLE (NVIDIA GeForce GTX 970M Direct3D11 vs_5_0 ps_5_0)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
My addons:
[PLUGIN]Value Monitor
[PLUGIN] Text Alignement
[BEHAVIOR]Timescale Ratio
[BEHAVIOR]Polar Coordinates
[PLUGIN]Action Sequence
[BEHAVIOR]Action Sequence
[BEHAVIOR]Instance Variable Control
Posts: 230
Reputation: 3,517

Post » Wed Apr 05, 2017 1:01 pm

Should be fixed in r16.
Scirra Founder
Posts: 24,632
Reputation: 196,031

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