Crash while opening project (R16)

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Post » Thu Apr 06, 2017 1:02 pm

I tried to open my project from Google Drive. It said it couldn't find it. Then I closed and reopened and it crashed. Tried 3 more times, still cannot open my project :(

Below is the log:

Error report information
Type: unhandled rejection
Reason: TypeError: ue.ǃpjn is not a function
Stack: TypeError: ue.ǃpjn is not a function at ae.then.me (https://editor.construct.net/r16/main.js:153:4389)
Construct 3 version: r16
URL: https://editor.construct.net/
Date: Thu Apr 06 2017 13:56:52 GMT+0100 (BST)
Uptime: 6.5 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.133
Browser engine: Blink
Browser architecture: (unknown)
Context: webapp
Operating system: Mac OS X
Operating system version: 10.12_3
Operating system architecture: (unknown)
Device type: desktop
Device pixel ratio: 1.600000023841858
Logical CPU cores: 8
User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Intel Inc.
Renderer: Intel Iris Pro OpenGL Engine
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 255.875
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
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Post » Thu Apr 06, 2017 1:13 pm

Still cannot open it, I don't know if it helps but I pasted the latest log below:

Error report information
Type: unhandled rejection
Reason: TypeError: ue.ǃpjn is not a function
Stack: TypeError: ue.ǃpjn is not a function at ae.then.me (https://editor.construct.net/r16/main.js:153:4389)
Construct 3 version: r16
URL: https://editor.construct.net/index.html
Date: Thu Apr 06 2017 14:12:19 GMT+0100 (BST)
Uptime: 8.1 s

Platform information
Browser: Chrome
Browser version: 57.0.2987.133
Browser engine: Blink
Browser architecture: (unknown)
Context: browser
Operating system: Mac OS X
Operating system version: 10.12_3
Operating system architecture: (unknown)
Device type: desktop
Device pixel ratio: 1.600000023841858
Logical CPU cores: 8
User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/57.0.2987.133 Safari/537.36

WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Vendor: Intel Inc.
Renderer: Intel Iris Pro OpenGL Engine
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 255.875
Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context
@StylianosArts
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Post » Thu Apr 06, 2017 2:35 pm

Can you separately download the project from Google Drive and drag-and-drop the file in to the C3 window to open it?

If that still crashes, can you share the project?
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Post » Thu Apr 06, 2017 3:01 pm

Now I tried to open it again and I get this message:
"Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project."

But after I press OK, it works fine, I can open and edit the project
@StylianosArts
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Post » Thu Apr 06, 2017 6:06 pm

Can you share the project? We can't investigate the problem without it.
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Post » Fri Apr 07, 2017 11:10 am

Closing, please re-file with the .c3p on the new GitHub tracker if you can share it.
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Post » Fri Apr 07, 2017 5:43 pm

Tried it on a different system and worked saved it and now it works on both :)
@StylianosArts
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