Crash with PlatformMov.csx?

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Post » Fri Dec 24, 2010 5:16 am

Hi all! First post...

I searched quite a bit and haven't found a solution with the PaltformMov.csx crash I get when trying to run a game with Platform behavior assigned to an object...

Am I missing something or maybe is it a well known event?


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Post » Fri Dec 24, 2010 5:51 am

You'll have to be more specific; posting a .cap file or a screen capture of your event sheet might help.



Is the thing crashing just because it has a platform movement behavior added to it? If such is the case, that sounds like a bug, but with the latest release of Construct, that seems unlikely.
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Post » Fri Dec 24, 2010 5:55 am

Not much to tell you without more info without, events, etc.
There is a bug when the object gets stuck inside of a "solid" sometimes.
Anyway if the bug is repeatable you should always make a report on the tracker.


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Post » Fri Dec 24, 2010 6:40 am

Oh I see! I was sure this was well known since it's quite easily replicable;

I create a solid box for ground then another one above (the character's collision box) on which I apply Platformer behavior, then I run, and I get this crash;

A crash inside a plugin's non-event code has been intercepted! This
may be a bug in the plugin, or a problem in Construct. The application
has exited. Available details of the location of the problem are below
(this may be approximate).

Plugin: PlatformMov.csx
Object name: Movement_0_1
Instance: 1 (of 1)

It tells me I have the latest version. I'm sure it's something dumb...
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Post » Fri Dec 24, 2010 4:12 pm

Use a sprite instead of a box for the platform behavior, that should fix it.
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Post » Fri Dec 24, 2010 6:25 pm

Yep, that does it! Thank you very much.
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