[quote="PixelRebirth":2a5m1vhc]If you only want your crates to simply fall down when they're not on ground, the physics behavior might be a little overkill.
Here is how I made your events work with some minor adjustments and most important of all an For each loop:
I don't really get how the "For Each" event works but this is definately what I was trying to do. I'm still split between using the physics behavior or a custom movement. A custom movement would be less glitchy, but the Physics Behavior looks alot better. fV: