Hey,
I'm looking to create a terrain like situation for instance like a mountain that a car has to drive up.
How should I implement the physics collision mask?
Should I draw the mask to line up with the terrain all the way up?
Would that be the best way of doing it?
I ask this because the editor says not to use more than 8 collision points or performance may decrease, but if I do it this way I will have probably over 100.
The object will be immobile so I think that would cut on CPU stress a lot.
Is this a good way of doing it?
Thanks!