Create a Physics Terrain

Get help using Construct 2

Post » Tue Jan 21, 2014 6:02 pm

Hey,

I'm looking to create a terrain like situation for instance like a mountain that a car has to drive up.

How should I implement the physics collision mask?

Should I draw the mask to line up with the terrain all the way up?
Would that be the best way of doing it?

I ask this because the editor says not to use more than 8 collision points or performance may decrease, but if I do it this way I will have probably over 100.

The object will be immobile so I think that would cut on CPU stress a lot.

Is this a good way of doing it?

Thanks!
B
4
Posts: 14
Reputation: 228

Post » Tue Jan 21, 2014 6:48 pm

Well, i am using that method, the performance isnt the problem,
especially with ASM.js But i have the problem,
that the object moving on top of the terrain often glitches into the map.
It basically ignores the collision polygon.
Sadly this problem exists since i began to use C2.

//Edit: Yeah, i meant asm.js , i hate auto-correct on phones ;)SgtConti2014-01-21 22:05:52
"It's done when it's done"

Shadows of War
Buy on Steam ;)
B
24
S
10
G
7
Posts: 253
Reputation: 4,931

Post » Tue Jan 21, 2014 8:05 pm

Maybe you could try salvaging some sort of method from this: http://www.scirra.com/forum/r0j0s-experiments_topic81016.html?KW=

@SgtConti You mean asm.js?TwinTails2014-01-21 20:06:04
B
25
S
6
G
3
Posts: 197
Reputation: 3,355


Return to How do I....?

Who is online

Users browsing this forum: dop2000 and 40 guests