Create a visual novel in Construct2?

Discussion and feedback on Construct 2

Post » Sat Apr 14, 2012 11:07 pm

A new idea I'm playing with. What do you think of making a Visual Novel with Construct2? Someone made a demo here: http://www.youtube.com/watch?v=GuQUT00Tsjo

C2 isn't the only option. There is also Ren'Py (http://renpy.org/why.html), a free program specifically designed to create Visual Novels. It creates .exe files though.

Then there's Corona SDK, which specializes in making mobile apps, but can also be used to make ebooks (http://www.anscamobile.com/corona/ebooks/).

The obvious advantage C2 offers over either of these is that it's playable from the Internet, so no need to download anything.

Although, you do have to "point and click" to create events, and since Visual Novels have a lot of text in them, this could get annoying (as opposed to simply typing out code like in Corona or Ren'Py).

What do you think?
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Post » Sun Apr 15, 2012 12:03 am

I think C2 should cater eventually to all genre of games. The multi-tool knife of game makers, which has behaviors/plugins and editors for fighters, adventure/visual novel games etc.PixelPalette2012-04-15 00:07:04
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Post » Sun Apr 15, 2012 12:34 am

If most of the visual novel is images, it should be really easy to set up in C2.
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Post » Sun Apr 15, 2012 1:00 am

[quote]Visual Novel/Dialogues example - LINK[/quote]

The thread about this video, the capx and the following discussion about how to make it in C2.

More can be found about dialog systems (which is the more "coding" part of a visual novel) in the how do I FAQ section "RPG" (and globaly looking for the keyword "Dialog" in the post).
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Post » Sun Apr 15, 2012 1:07 am

[QUOTE=Kyatric] [quote]Visual Novel/Dialogues example - LINK[/quote]

The thread about this video, the capx and the following discussion about how to make it in C2.

More can be found about dialog systems (which is the more "coding" part of a visual novel) in the how do I FAQ section "RPG" (and globaly looking for the keyword "Dialog" in the post).[/QUOTE]
As usual, excellent response Kyatric. Thanks. :)
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