Create a workaround events for mobile performance

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Post » Sun Feb 17, 2013 6:46 am

Hi, i'm looking anyone who would help me to fix performance issue for CocoonJS.


Take a look

http://dl.dropbox.com/u/76227787/FallingBlocksPerformance.capx

The problem is collision, these block use a lot of collision checks could affect the performance, im looking a solution to replace collision to something that don't need to use collision, for example each block distance if is short to another block, it would fall down, otherwise is too close, don't fall.

It shouldn't be less than 20 FPS

The reward is $ 75 USD via Paypal.

This is urgent

PM me for more details.

Thanks!Joannesalfa2013-02-17 06:47:12
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Post » Sun Feb 17, 2013 8:01 am

I don't know if it will work in your case but try this: instead of checking collisions every tick (default), try adding a condition of "every 0.1 seconds" and see if the performance changes.

I did a similar blocks games and on HTML5 mobile there was an increase in performance when I replaced most of the every tick events to every 0.1 seconds.Xavier2013-02-17 08:02:45
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Post » Sun Feb 17, 2013 10:36 am

@Joannesalfa - pm'd you
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