In a game, like Super Smash Brawl, where you can select and control many characters, how should I design my event sheets for having multiple characters who share the same basic controls? For instance, all of them can move around and jump, sharing the same basic movement. This is clearly a call for platformer behavior. But what about other actions, for instance, like in Super Smash Brawl, we have Mario's action set, Link's action set, Sonic's action set, etc. All of these trigger different things.
Back in the old days, I would go to see some possibilities of appropriate design pattern, but now, with Construct, I am not sure the appropriate design pattern for event sheets in this case. If I am going to do something along the line like multiple characters in Super Smash Brawl, how should I approach this problem?