It makes sense that part of the obfuscation process is wrecking all the object names, and I'm actually grateful for that feature. I think though that being able to store some kind of object name hash would be nice. I have been trying to save/load my inventory items between layouts, and it is giving me a bit of trouble. I worked out how to serialize, store the string in an array and setFromJSON, but it looks like setFromJSON requires that the item be spawned as the correct type to begin with. I have Items as a family, not an object type because I am expecting to have dozens or a few hundred items, each with different behaviors and events.