Kyatric,
I tried to use the sine behavior, But I dont really understand it..
and as for doing through events, What do you suggest somthing like:
global var targetY1
global var targetY2
System: Every tick
Object:Set y Position - lerp(self.y, targetY1,0.8)
Something like that? But then how about once it hits its target position, How do you set it to target the next(targetY2) ?? and what about smoothness. Any ideas?