So, long story short, I want to make an old 2d style tile map for movement within my game. I've been looking around the forums for a while now and I haven't come across the best way to create a tile map in construct. From what I've seen, it seems that the best way may be to use a tool like Tiled, save it as an image, then set that to the background and build the objects and collisions on top of the map. Is this the best route? Or is there a better way to accomplish this?