Creating a leveling system using preset stats

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Post » Fri Feb 26, 2010 3:16 pm

Okay, my Construct Array editor is complete and I just realized I basically created a program which cheaters can use to edit both my Array file (which I wanted to avoid) and any other Construct Array file for that matter :lol: I'm not sure if it works only with an Array file generated by Construct as I don't have an Array file generated by another program...

Maybe I won't release it... don't really think the mods or users would be too happy with this tool.

What it can do:
- Load/save Array file
- Display Array file allowing one to edit
- Generate Array file by inputting number of rows and columns (max 8*8 for now)
- Clear Array sheet
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Post » Sat Feb 27, 2010 2:11 pm

I'm working on a leveling system myself. Just wondering, but, where were you going to put your save file anyway? (Unless you don't need one.) Saves have to be locked up tight too.
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Post » Sat Feb 27, 2010 2:29 pm

[quote="Mr Wolf":3g11msxg]I'm working on a leveling system myself. Just wondering, but, where were you going to put your save file anyway? (Unless you don't need one.) Saves have to be locked up tight too.[/quote:3g11msxg]

I wouldn't worry so much about people cheating. In single player games, if someone cheats. They're only cheating themselves. If they've paid for a game, then moreso. (Though it's fine to cheat once you've played through it).
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Post » Sat Feb 27, 2010 2:42 pm

[quote="Mr Wolf":1nkv6r7j]I'm working on a leveling system myself. Just wondering, but, where were you going to put your save file anyway? (Unless you don't need one.) Saves have to be locked up tight too.[/quote:1nkv6r7j]
I was thinking about that earlier. An ini file would be stupid for a save file, so naturally the next choice is an array. The problem is I just created a program which can read and modify any Construct array file and if I can make such a program, so can anyone else. That's why I'll probably not release it since if a developer chooses to use an array to store save data, it can be easily edited...

After thinking of this I had another idea. Maybe one of the talented plugin developers could created a text file plugin, where it acts just like a text file, but it's saved into the actual game file. Then when the player chooses to save, the array can save to that file... but I guess to do that, the array file would have to be modified too... but it'll surely add an extra layer of security.

So, right now I'll likely go down the array route for my save file and hope no one else has created an Array Editor since I have no other choice. And I'll probably make an event saying 'If Str is greater then X, set text to "YOUR A FILTHY CHEATER" and "set Health to 1" ' ;)
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Post » Sat Feb 27, 2010 3:00 pm

Isn't there some kind of hash thing you can use to add security? I haven't tried it myself so I'm not sure.
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Post » Sat Feb 27, 2010 3:26 pm

[quote="Mr Wolf":2ufkte0x]Isn't there some kind of hash thing you can use to add security? I haven't tried it myself so I'm not sure.[/quote:2ufkte0x]

You can use Lucid's 's' plugin (Python stuff) which has encryption options, as far as I know.
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