[quote="Mr Wolf":1nkv6r7j]I'm working on a leveling system myself. Just wondering, but, where were you going to put your save file anyway? (Unless you don't need one.) Saves have to be locked up tight too.[/quote:1nkv6r7j]
I was thinking about that earlier. An ini file would be stupid for a save file, so naturally the next choice is an array. The problem is I just created a program which can read and modify any Construct array file and if I can make such a program, so can anyone else. That's why I'll probably not release it since if a developer chooses to use an array to store save data, it can be easily edited...
After thinking of this I had another idea. Maybe one of the talented plugin developers could created a text file plugin, where it acts just like a text file, but it's saved into the actual game file. Then when the player chooses to save, the array can save to that file... but I guess to do that, the array file would have to be modified too... but it'll surely add an extra layer of security.
So, right now I'll likely go down the array route for my save file and hope no one else has created an Array Editor since I have no other choice. And I'll probably make an event saying 'If Str is greater then X, set text to "YOUR A FILTHY CHEATER" and "set Health to 1" '