Creating a smart AI with the help of RTS

For questions about using Classic.

Post » Fri Jun 03, 2011 9:05 am

How to make a smart enemy, with the help of RTS Behaviour, but so they surrounded and attacked player from all sides?

I don't know how, but I made this non-working example:


Sorry for my bad english. :(
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Post » Fri Jun 03, 2011 7:09 pm

Please help me!!! :|
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Post » Sat Jun 04, 2011 7:56 pm

A solution would be to have an additional object with the physics behavior paired up with the objects with the rts behavior. Then just have the physics objects chase the rts object.

http://dl.dropbox.com/u/5426011/example ... hysics.cap
made in cc1.2

You just have to tweak the settings to get the behavior you want.
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Post » Sat Jun 04, 2011 9:34 pm

R0J0hound, Very Cool! Thanks, very much.
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Post » Thu Jun 23, 2011 8:39 am

I maked this AI in my .cap file, but it does'nt work.
This is my cap file, look at EnemyAI group.
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Post » Thu Jun 23, 2011 2:06 pm

Help me!!
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