Creating a stats generator in under 30 events!

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Post » Fri Nov 21, 2014 12:59 pm

Hey guys,

I've been tinkering with this project for generating base stats for players in an rpg style (or any style!) game. The problem I was having was with the math making sure that all the stat points were allocated properly, not going over or leaving any out. Then, I made it so after you generate the stats you can reallocate them as you please with a nice visual to let you know when you can and can't take or give points! What I like about this though, is that you can easily add more points to be allocated or even additional skills to put the points into and it will still work fine so it's scalable.

All in all, it's a pretty simple system, but I didn't see something else like it so, I figured I'd post it up and see what you guys thought or if anyone could use it for their game. I won't waste your time explaining it here, so if you want to check it out, the capx is included below along with some screen shots. :)

The only problem left now is where to properly post this because, I do plan to continue working on it and implementing it into other things however, the system itself is "done" technically! :lol:

globals.png

reset_assign.png


Lemme know what you guys think, hope some of you get some use out of it for learning purposes or otherwise!
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Post » Fri Nov 21, 2014 3:08 pm

Hi @ryanhagz thanks for the resource.
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Post » Fri Nov 21, 2014 3:44 pm

No problem @hundredfold glad it did some good for you! :D

I'm thinking about adding some kind of preset system for it as well. Maybe create 4 generic classes like, Tank, Mage, Fighter, Assassin and then having it so when you choose one of the presets, it leans towards 2 of the skills more so that would be suited for that particular class (i.e choosing tank will result in your health and armor coming back as the primary skills. Mage - Damage & Energy. Fighter - Armor & damage, etc.)

Don't know how it'll work out though. If I work out something I like I'll post an update. :)
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Post » Fri Nov 21, 2014 11:13 pm

Thanks @ryanhagz. :)
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Post » Sat Nov 22, 2014 1:37 am

thank for that good work =)
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Sun Nov 23, 2014 1:52 am

Good job on this I think it could be really useful for some people.
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Post » Sun Nov 23, 2014 11:42 am

Nice, nice & nice! Now @ryanhagz go make capx example in tutorial section. I don't think we who subscribe to that newsletter would want to miss this.
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Mon Nov 24, 2014 2:50 am

Thanks for the feedback guys! Glad you all liked it. :)

I'd be more than happy to post a tutorial for this, I'll work on it tonight!
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Post » Mon Nov 24, 2014 9:19 am

Message: ryanhagz can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Just posted the tutorial @Monumental along with an updated example showing how to add additional skills if someone wants to! :D

It can be found here.

...only 4 hours work...well 2, but ya know, closing the tab when you're 95% done a tutorial is never fun... :lol:

Cheers guys!
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Post » Mon Nov 24, 2014 10:43 am

:-D thanks man! will dig through this soon!
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Check out our start-up and configure your own helmet in true 3D.
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