Destruction has done the same for me in the past, meaning I can have an event that says "destroy" then anywhere below have one that says "always + if object exists ---> play a sound" and even if the event is after it will play that sound one more time.[/quote:3sppj4ty]
I had a somewhat similar problem, but then I realized that the object.count doesn't seem to update within a tick so to speak. So if you are using something like object.count > 0 to test if the object exists, you don't want to put it below the destruction event but above it.
But I'm just assuming different things here. A cap pretty please?
[quote="deadeye":3sppj4ty]Huh. You're right, it does work fine with key presses.
Looks like there are TWO problems to solve in this thread now
I hate it when that happens...