[quote="liamdawe":16x2oi7e]Well i tried paste sprite into canvas, then image manipulator copies from canvas, then saves into a new image.
Image is always blank.[/quote:16x2oi7e]
There needs to be time between pasting the object into the canvas, copying the canvas to the image manipulator, and then saving the image. So you could do something like this with the function object:
1. +Stuff happens:
-Canvas: Paste Sprite into Canvas
-Function: Call function "Copy" after 100ms.
2. +On function "Copy"
-ImageManipulator: Copy image from Canvas
-Function: Call function "Save" after 100ms.
3. +On function "Save"
-ImageManipulator: Save PNG image to "c:\stuff.png"
I don't think the ImageManipulator is able to process the images as fast as is needed to copy from the canvas and then save the image all in one event, so this is necessary. Hope that helps.