Creating HUDs

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Post » Mon Apr 15, 2013 1:19 pm

Hi Just wondering how people make huds, as i find it a bit time consuming if there are lots of stats, so wondering if im doing it the smartest way.

The way i do it currently is i have a sprite that acts as the background for the hud. And all the stats (text, buttons etc) on top of that and add all of them in a container. To align all of them so they appear correctly during runtime, i add imagepoints for each stat, and position the stats when they are created in the game. However since design time and runtime doesnt look exactly the same, it means that i can only use the design time as a reference to align the stats somewhat correctly, but to make it 100% correct, i have to run the application over and over to check if it also is.

So are there any other way to do this easier?
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