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Creating objects underneath

PostPosted: Tue Feb 10, 2009 5:49 am
by Chezzy
I've made a fancy blood engine, but I'm having problems with it. The blood is created on top of everything else, including the player. How do I make it spawn under the player and the circle, but above the background?

Cap: [url:outtgli1]http://www.sendspace.com/file/8l67u3[/url:outtgli1]

edit: reuploaded

Re: Creating objects underneath

PostPosted: Tue Feb 10, 2009 6:20 am
by newt
There's some z order actions at the end of the list.
Id go with always
>place blood above background.

Re: Creating objects underneath

PostPosted: Tue Feb 10, 2009 6:51 am
by Chezzy
Thanks, it did the trick :D
Learning more about Construct everyday. :)

Re: Creating objects underneath

PostPosted: Tue Feb 10, 2009 7:20 am
by desmonaut
or layers.

[url:4dukejyd]http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170[/url:4dukejyd]

nice ghosting effect. Strange that when i test in runtime i can still see ghosts from previous test runs. Similar issue with bumpmapping, too - I don't think that has anything to do with this cap in particular, though.

Re: Creating objects underneath

PostPosted: Fri Feb 11, 2011 9:55 am
by xanxion
Can someone reupload the cap?
its just what i was searching for :D

Re: Creating objects underneath

PostPosted: Mon Feb 14, 2011 1:01 am
by Neozuki
You could also use specific instance-specific z-ordering, no? 0 is default I think, and you could set the z-level to say, -50 or 50.