Critical iOS audio corruption

Bugs will be moved here once resolved.

Post » Fri Nov 27, 2015 8:52 am

Finally pinned a reproduce on an audio corruption bug which occurs when you run, I suspect, any iOS construct 2 game with another audio heavy app (suspended) in the background, e.g. a game or YouTube.

On loading in to game all audio is corrupted, this happens frequently and I believe a show stopper for releasing any iOS game.

Easiest reproduce for iPad 4 (iOS 8)
Purchase Hitman Go and @robothousegames A skyrocket story (looking forward to trying this)
Load Hitman to menu, return to apps list load skyrocket to first audio scene. All audio is corrupted (happens to my game too which has minimal audio).

I have seen this happen (rarely) on app preview also so it isn't an export bug.

Not experienced on PC or android.

Thanks.
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Post » Fri Nov 27, 2015 8:53 am

Worth mentioning loading any other non C2 app in the same situatio works fine
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Post » Fri Nov 27, 2015 12:58 pm

Closing, please follow the bug report guidelines. It would also be useful to describe precisely what you mean by "corrupted" audio.
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Post » Fri Nov 27, 2015 2:13 pm

@ashley I followed the guidelines save missing off the C2 revision (sorry). I don't think closing this was constructive.
The only way to 100% reproduce this is with Hitman and a packaged game though it happens frequently and randomly otherwise. A capx is useless.
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Post » Fri Nov 27, 2015 4:50 pm

There is no .capx and none of the fields in the template are present and filled out. As per the bug report guidelines, these kinds of reports are not actionable.
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Post » Mon Dec 14, 2015 9:59 pm

Only just logged onto the forums after a while away! I hope the game isn't too messed up and you've enjoyed it! @majesticAsFk
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