CrossPlatform/CrossConnection Multiplayer

Bugs will be moved here once resolved.

Post » Mon Oct 30, 2017 10:52 pm

Problem Description
Multiplayer works fine only if both host and peer have the same type of connection, but if the host is a desktop browser with a "desktop connection" (wifi router, cable) and the peer is a mobile browser with "mobile connection" (3G, 4G) the multiplayer does not work.

Attach a Capx
Export and upload to any hosting built-in templates made by Scirra or try this and this (both links has demo-versions and capx-files)

Description of Capx
Any of them.

Steps to Reproduce Bug
  • Upload any multiplayer game to any hosting
  • Run the host on desktop and the peer on mobile, or host on mobile and peer on desktop.
  • Watch the bug

Observed Result
Nothing happens, the peer and host does not see each other.

Expected Result
Multiplayer should work

Affected Browsers
  • Chrome: (YES)
  • FireFox: (YES)
  • Internet Explorer: (YES)

Operating System and Service Pack
It does not matter.

Construct 2 Version ID
r244
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Post » Wed Nov 15, 2017 12:21 pm

Closing as not a bug. The way the Internet is currently architected means not all combinations of connections will work. It's not to do with Construct or its Multiplayer feature. I have previously successfully connected wifi <-> 4G devices, but whether or not it works depends on the specific network configuration along the route between the devices.
Scirra Founder
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