Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Sat Apr 05, 2014 9:55 pm

For me can't install the last version of the XDK in windows 7 64 bit
is possible to make a manual download for the 32 bit version of XDK? @yongsheng
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Post » Sat Apr 05, 2014 11:23 pm

the solution i send you via pm a month ago didnt resolve the issue?
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Post » Sun Apr 06, 2014 12:06 am

@Spy84 I recheck the app folder and delete all intel related filed not only the intel kdk
and then can install without problems.

Thanks
Last edited by felixsg on Thu Apr 10, 2014 4:39 pm, edited 1 time in total.
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Post » Sun Apr 06, 2014 1:02 am

I have win7 and works very good
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Post » Wed Apr 09, 2014 3:22 am

felixsg wrote:For me can't install the last version of the XDK in windows 7 64 bit
is possible to make a manual download for the 32 bit version of XDK? @yongsheng

Sorry, I have no idea. I'm from Crosswalk team. I think @IntelRobert can answer your question.
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Post » Wed Apr 09, 2014 8:17 am

is webgl work for anyone?
i test my game in galaxy s2 , galaxy note2 , sony s and sony z. neither of them show webgl!
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Post » Wed Apr 09, 2014 5:35 pm

ALI3D69 wrote:is webgl work for anyone?
i test my game in galaxy s2 , galaxy note2 , sony s and sony z. neither of them show webgl!


Both versions 505 and the new 714 render in webgl normally for me.
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Post » Wed Apr 09, 2014 5:42 pm

KFC wrote:Both versions 505 and the new 714 render in webgl normally for me.


thank you for your answer.
what is your phone?
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Post » Wed Apr 09, 2014 5:47 pm

ALI3D69 wrote:
KFC wrote:Both versions 505 and the new 714 render in webgl normally for me.


thank you for your answer.
what is your phone?


Xperia Z
Make sure you have WebGL enabled in your C2 project.
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Post » Wed Apr 09, 2014 7:16 pm

i was getting 60 fps with the xdk version 505 and the stable crosswalk build. After updating to 714 today, my framerate and performance took a major hit. Every build they come out with, makes my game run even worse...
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