Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Thu Apr 10, 2014 7:25 am

After upgrading to 714, more stability and the framerate up a little but not much.
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Post » Thu Apr 10, 2014 12:06 pm

After updating to 714 the webgl still dosent work.
dose anyone test webgl on galaxy s2 , galaxy note2 , sony s?
i enabled webgl on c2. wher can i fined the list of phone that cant run webgl? it is odd that note2 cant run webgl!

please disable blacklist. before blacklist webgl worked on this 3 phone.
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Post » Thu Apr 10, 2014 1:53 pm

Webgl works in C2 preview on sgalaxy note2. Not when exported.
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Post » Thu Apr 10, 2014 2:48 pm

SEGamestudio wrote:Webgl works in C2 preview on sgalaxy note2. Not when exported.

so what should we do?
when these phone can run webgl, why they do this?
i cant publish my game when more than half of the phone cant run my game!
when this problem get fixed?
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Post » Thu Apr 10, 2014 3:27 pm

I've been told that Crosswalk has been updated to a new version, so hopefully some issues are fixed now.

Crosswalk uses the same blacklist as Chrome for Android. Does it still show WebGL in Chrome on that device with default settings? The blacklist is important - we used to have it disabled but some devices show a blank screen, crash, or get bricked, so it's kind of necessary to fall back to software rendering in those cases.
Scirra Founder
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Post » Fri Apr 11, 2014 7:19 pm

Crosswalk 5 has gone to beta and we have updated the XDK.

Stable: Crosswalk 4.32.76.6 on Cordova 3.3.0
Beta: Crosswalk 5.34.104.2 on Cordova 3.3.0

Previously, stable was crosswalk 3, and beta was crosswalk 4. If you want to stay with crosswalk 4, then you need to change the build to stable in the details page in XDK. Note that the build service is hosted in the cloud, so XDK versions (714 is latest) does not affect which crosswalk version you get.

See https://crosswalk-project.org/#wiki/Crosswalk-5-release-notes for release notes. I have updated the player apps at https://drive.google.com/folderview?id=0BzXhriJJl3U2dlJ6aWM3bS01YWc&usp=sharing
Intel Corporation
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Post » Fri Apr 11, 2014 7:25 pm

You can revert to an older version of crosswalk by selecting stable Crosswalk 4.32.76.6 instead of beta Crosswalk 5.34.104.2 at the bottom of the details page in XDK. If you have seen a performance regression then @yongsheng might be able to help, but you will need to help him reproduce the problem.

SEGamestudio wrote:i was getting 60 fps with the xdk version 505 and the stable crosswalk build. After updating to 714 today, my framerate and performance took a major hit. Every build they come out with, makes my game run even worse...
Intel Corporation
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Post » Fri Apr 11, 2014 8:46 pm

I noticed the same after updating to 714 and using "Stable: Crosswalk 4.32.76.6 on Cordova 3.3.0" WebGl don't work anymore on my Samsung Galaxy S3.
My previous version of XDK was kinda old v277 and just made an update to new one to test few things.
For now actually this "game" works faster running from Chrome for Android, from my dropbox than from the Crosswalk xD
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Post » Fri Apr 11, 2014 8:57 pm

Try switching to the beta version of Crosswalk, 5.34.104.2
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Post » Fri Apr 11, 2014 9:17 pm

Just did. Fps are better, CPU usage is much lower than in stable. But still no WebGL.
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