Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Thu Mar 12, 2015 10:18 am

imaffett wrote:We do not have a hudl2 . If you can hook up your device and get the log from ADB/Logcat, that will give us more info to look into


@imaffett Re HUDL 2 Crash with v10 builds (v7 builds are OK)
Here is the crash report from Google Play.. says: "Caused by: java.lang.RuntimeException: Use SharedXWalkView if you want to support shared mode"

Ver 10 builds run just fine on my other test devices, a (Moto G & HUAWEI Ascend Y330) I'm not sure why the HUDL 2 is a problem.

Code: Select all
HUDL 2 Crash Report
java.lang.RuntimeException in org.xwalk.core.ReflectionHelper.handleException

Device: hudl 2 (HTF8A4)
Android version: Android 4.4

java.lang.ExceptionInInitializerError
at org.apache.cordova.CordovaActivity.makeWebView(CordovaActivity.java:325)
at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:361)
at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:353)
at com.zoytek.retrorace.RetroSpeedRacer.onCreate(RetroSpeedRacer.java:31)
at android.app.Activity.performCreate(Activity.java:5231)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2218)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2304)
at android.app.ActivityThread.access$900(ActivityThread.java:142)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1255)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:149)
at android.app.ActivityThread.main(ActivityThread.java:5097)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:610)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.RuntimeException: java.lang.RuntimeException: Use SharedXWalkView if you want to support shared mode
at org.xwalk.core.ReflectionHelper.handleException(ReflectionHelper.java:233)
at org.xwalk.core.ReflectionHelper.handleException(ReflectionHelper.java:237)
at org.xwalk.core.ReflectionHelper.init(ReflectionHelper.java:132)
at org.xwalk.core.ReflectionHelper.loadClass(ReflectionHelper.java:199)
at org.xwalk.core.XWalkPreferences.setValue(XWalkPreferences.java:112)
at org.apache.cordova.CordovaWebView.<clinit>(CordovaWebView.java:890)
... 18 more
Caused by: java.lang.RuntimeException: Use SharedXWalkView if you want to support shared mode
... 23 more
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Post » Fri Mar 13, 2015 11:35 am

The intel xdk getting worse everytime they update. I have 23 fps on simple platformer and its unplayable. CoconJs gives me 55fps all the time. Cocon JS should be brought back and be the tool of choice no 1. Also cocon, supports android 2.3 +. XDK 4+ and sucks.
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Post » Fri Mar 13, 2015 12:14 pm

I can't believe all this time it still isn't fixed. I know CocoonJS isn't perfect either and I would love Crosswalk to be better. But it only keeps becoming worse. Maybe it's wise to look at CocoonJS again.. It's clear Crosswalk isn't the way to go right now....
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Post » Fri Mar 13, 2015 4:23 pm

After publishing my 1st game which takes a lot of time and pain, I received an alert (insecure openSSL thing), same alert i got from intel xdk telling me not to use Crosswalk version 7 to compile !!!
so what i supposed to do ?! what is my fault ?!
compiling with Crosswalk 10 (that resolves the openSSL issue) has a very dramatic effect on fps, dropped from average 45 fps to less than 10 fps.
for 3 days i tried every thing day and night, nothing helped.
So i've been forced to upload a new APK that has a very poor performance in both fps and image quality because i disabled "High dpi" option to gain some performance
The average fps of the game now is about 20 vs 45 before with Crosswalk 7
I just need an updated version of Crosswalk 7 with no OpenSSL issue.
Crosswalk 10 is a disaster, and i don't know what is the purpose of creating it?! dropping fps of games in such a way that make them unplayable ?!
My game called "Propaganda" on Google play (icon attached with this post)
the previous version (built with Crosswalk 7 option in Intel XDK) you can download from egyptoon.net\Propaganda_v2.apk
compare both versions and tell me what do you think.
I'm so upset, and i really love C2 and its way of programming but i can't publish my game on GooglePlay any more
You do not have the required permissions to view the files attached to this post.
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Post » Sat Mar 14, 2015 1:40 am

@ex32
@Furdy
@Egyptoon

Hey guys, relax. Around 2016 or 2017 everything should be fixed: jittering Crosswalk + AdMob banners slowing down Crosswalk + terrible slow audio-decode + big APK sizes...

you just need more patience :)
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Post » Sat Mar 14, 2015 3:16 am

hehe, It's like very sad déjà vu ;)
ImageImageImageImage
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Post » Sun Mar 15, 2015 10:25 am

@szymek
WHAT ?!!!! Are you serious ? 2016 to 2017 ? is it a scifi movie ?!
somebody kill me please, i don't wanna live anymore on that planet :(
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Post » Sun Mar 15, 2015 10:52 am

@Egyptoon You should be thankful....on other planets, IntelXDK doesn't work at all....This is how evolution works: God creates -> Darwin evolves. Give it at least couple thousand years...
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Post » Sun Mar 15, 2015 11:28 am

@Cipriux
OK, see you in a parallel universe.
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Post » Sun Mar 15, 2015 4:23 pm

my game on Google store built with Crosswalk 7
https://play.google.com/store/apps/deta ... propaganda
here is the same game version built with crosswalk 10
http://egyptoon.net/propaganda_xwalk10.apk

please check both versions for performance
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