Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Sun Mar 15, 2015 4:31 pm

do you know the word patience? :)
give them some time to fix it, they will eventually, im sure.
btw its weekend and the Intel guys do that for work, so dont expect something happening on saturdays or sundays ;)
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Post » Sun Mar 15, 2015 8:46 pm

@fldr
If GooglePlay can wait and be calm and stop sending me alerts every day I'll wait for a year, I'm very satisfied with the apk version i uploaded to the store, I'll be calm just if they stop pushing me to update my game in such a way that makes it unplayable.
I appreciate intel efforts for sure, i just want to know when can i expect the fix, and the most important point: is there a fix for that?! is it permanent ?!
I LOVE making games and i don't want to stop making games, I'm really REALLY enjoying this, until this issue came as a stopper and destroyed all my plans.
Thanks for your reply.
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Post » Sun Mar 15, 2015 9:01 pm

ex32 wrote:The intel xdk getting worse everytime they update. I have 23 fps on simple platformer and its unplayable. CoconJs gives me 55fps all the time. Cocon JS should be brought back and be the tool of choice no 1. Also cocon, supports android 2.3 +. XDK 4+ and sucks.


Hello.
Well, I think that the android 2.3+ support it's not an amazing feature.
Android 2.3.3-2.3.7 has only a 6.9% and all those devices are way to old and slow.

Do you know if CJS supports AJAX and XML?
Last edited by Iolva on Sun Mar 15, 2015 9:08 pm, edited 1 time in total.
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Post » Sun Mar 15, 2015 9:06 pm

Egyptoon wrote:@fldr
If GooglePlay can wait and be calm and stop sending me alerts every day I'll wait for a year, I'm very satisfied with the apk version i uploaded to the store, I'll be calm just if they stop pushing me to update my game in such a way that makes it unplayable.
I appreciate intel efforts for sure, i just want to know when can i expect the fix, and the most important point: is there a fix for that?! is it permanent ?!
I LOVE making games and i don't want to stop making games, I'm really REALLY enjoying this, until this issue came as a stopper and destroyed all my plans.
Thanks for your reply.

dont panic! :D
there was a security issue before with crosswalk, the Intel guys fixed it fast, i didnt rebuild my game for about two month and google didnt do anything in this time except for the warnings.
just continue with your plans and try hard to be more patient ;)
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Post » Sun Mar 15, 2015 9:10 pm

Yeah! I will love to have a better performance, so I will wait. Be patient.
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Post » Sun Mar 15, 2015 9:19 pm

@fldr @Iolva
THAAAAAANKS :) I'll do.
Have a nice weekend :)
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Post » Tue Mar 17, 2015 3:40 am

Does anyone knows if CJS supports AJAX and XML?
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Post » Wed Mar 18, 2015 5:25 am

Re. version number not changing on Cordova or Crosswalk builds using Intel XDK. There are two fields in the build settings for version. One is the "App Version", the other is the "App Version Code", lower down on the page. The "App Version Code" is where you need to update from "60000" by entering "60001" in this field. I had the same problem until someone at Intel pointed out to me the two different fields. Hopes this helps.
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Post » Wed Mar 18, 2015 2:57 pm

Iolva wrote:Does anyone knows if CJS supports AJAX and XML?


Depending on the environment you want to use. The Webview+ supports it. However, Canvas+ does not.

Regards.
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Post » Sun Mar 22, 2015 10:32 pm

I just uploaded my game to Google Play and it got 7173 devices supported :)
Here is the link » ROCK PAPER SCISSORS
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