Crosswalk Intel XDK experiences

Discussion and feedback on Construct 2

Post » Fri Apr 24, 2015 4:46 am

@carson from what ive seen it is better depending on the project
B
42
S
17
G
2
Posts: 850
Reputation: 6,209

Post » Wed Apr 29, 2015 7:14 am

@IntelRobert

Hello,

I'w installed XDK on my PC (no firewalls whatsoever).

I have app preview on iphone and on android tablet. All devices are wifi connected to my router and can access internet but both fail on QR snapshot and don't see anything under their local apps tab ("can not find intel xdk error") and both devices see projects under server apps tab but only apple can open and play projects while android tablet gets error "unable to retrieve app from the cloud server".

*first day android tabled worked fine but later constantly fails for no obvious reason... :(

How can i enable local wifi preview to work and why is android fail to open projects wich iphone opens?
Thank you!
B
29
S
11
G
2
Posts: 692
Reputation: 5,159

Post » Wed Apr 29, 2015 3:56 pm

Hi Im totally new to using Intel XDK, got my game running pretty easily. Two issues to figure out.

Is it normal for the emulated version of my game in Intel XDK to run perfectly (60fps) but the build version runs slower, choppier if you will?

Also, I see y'all talking about CrossWalk version 7, 11 and 12. How do you update/change the version of crosswalk in intel xdk? Or how do you use different versions?

Thanks a zillion for any help!

PS - Also do you check the box that says "Game project?" (basic canvas) when prompted or do i set it to No?
ImageImage
B
40
S
9
Posts: 318
Reputation: 2,992

Post » Thu Apr 30, 2015 1:15 am

BUMP
Not all at once guys and gals :P
ImageImage
B
40
S
9
Posts: 318
Reputation: 2,992

Post » Thu Apr 30, 2015 1:59 am

@Billy Bleeks
Haha, just select the version you want to use in the "Project" tab, then in the "Building Settings" menu
B
92
S
30
G
11
Posts: 654
Reputation: 11,707

Post » Thu Apr 30, 2015 3:11 pm

Which version of Crosswalk is recommended at the moment?
B
32
S
6
G
1
Posts: 353
Reputation: 2,821

Post » Thu Apr 30, 2015 3:40 pm

Billy Bleeks wrote:BUMP
Not all at once guys and gals :P


Haha, just select the version you want to use in the "Project" tab, then in the "Building Settings" menu
B
92
S
30
G
11
Posts: 654
Reputation: 11,707

Post » Fri May 01, 2015 12:42 am

@lolva Thanks I found it under the android/crosswalk tab. I got confused because I was using the blue buttons on top to choose my build which dont give you the option to choose which crosswalk version. Thanks!
Oh also, is it normal for emulated versions to work perfectly but on export they are slower?
ImageImage
B
40
S
9
Posts: 318
Reputation: 2,992

Post » Fri May 01, 2015 4:58 am

The true is that I have never used the emulator. I always tested on real devices.
B
92
S
30
G
11
Posts: 654
Reputation: 11,707

Post » Fri May 01, 2015 6:45 am

Ah I see, no worries! I was super happy when I emulated it as it was working beautifully, then the reality hit when I compiled it and played it on my phone. I love the ease of use Intel/CrossWalk provides and the amazing cranberry plugins, its too bad it has the jank/low frame rate on the two games of mine that I tried. The games are playable but pause for a second or two every once in a while. Oh well, just have to wait and see what the future holds for this wrapper.
ImageImage
B
40
S
9
Posts: 318
Reputation: 2,992

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 14 guests